The Google Street View mobile App provides a quick way for users to create and share 360 degree panorama’s that are compatable with Google Cardboard – creating a simple platform for user-generated mobile VR.
In a visit to Coventrey Univerity (UK) last September (2015), I created and shared a few 360 degree panoramas of some of the architecture and archeaology – it was a great way of sharing the experience with family and friends back in NZ. Last week I received an email from Google congratulating me for over 50000 views of these panoramas! To me this illusrates the potential of mobile VR within a user-generated shareable social media ecosystem.
The link to the panoramas on Google maps is:
If you have a smartphone and a Google Cardboard HMD kit – download the Google Street view App and search for “Holy Trinity Church” (Coventry, UK), and then you can view the panorama in VR.
To learn more about creating and sharing mobile VR check out my overview at http://is.gd/YDrbRF
We are almost one week in to the #mosomelt cMOOC for 2016, with some great activity on the G+ Community
Mosomelt WordPress stats for 2015 were great, and hoping to achieve even more interaction in 2016:
#mosomelt will return for 2016 starting on 14th March – get ready! Use the signup form to participate and join the G+ Community linked from the main menu above. Looking forward to our journey…
Source: #mosomelt 2016 relaunch
Altmetrics offers research metrics tools to show the impact of research publications through social media such as Twitter, Mendeley, LinkedIn and YouTube: http://www.altmetric.com/about-altmetrics/our-sources/
Badge code can be generated from any Altmetrics details page, for example:
generates the following https://d1bxh8uas1mnw7.cloudfront.net/assets/embed.js
Unfortunately WordPress strips out the script tags, but a screenshot of the result is below.
TAGSExplorer analysis of the #NPF14LMD Twitter hashtag shows over the past 2 years of the project there have been 126 Twitter users involved in 663 conversions around the project.
Below is a video screen grab of playback of 2 years of #npf14lmd project tweets:
Continuum from Reality to Virtual Reality
Figure 1: (Fitzgerald et al., 2013, p44)
The development of VR in education: From the fringe to the mainstream
- Interest in education peaked 2008-2009 e.g. (Warburton, 2009)
- Continued niche interest http://ift.tt/W4CtjB
Google Cardboard (2014)
- QTVR Studio (1994)
- Google Maps (2005)
- Google Street View (2007)
- Google Street View Mobile App integrates Google Cardboard (2015)
- Example Google Street View Photo spheres
Apple – bought Metaio 2015
Virtual Tours (2013)
integrates Google Maps, Google Earth, Google Photos and YouTube videos,
allowing you to create an interactive virtual tour or event guide.
VR and Journalism (2015)
Amer, A., & Peralez, P. (2014). Affordable altered perspectives: Making augmented and virtual reality technology accessible. Paper presented at the Global Humanitarian Technology Conference (GHTC), 2014 IEEE. http://ift.tt/1LMNXO3
Bruns, A. (2008). Blogs, Wikipedia, Second Life, and Beyond: From Production to Produsage. New York: Peter Lang Publishing. http://ift.tt/1H04dw5
Chen, S. E. (1995). Quicktime VR: An image-based approach to virtual environment navigation. Paper presented at the Proceedings of the 22nd annual conference on Computer graphics and interactive techniques. http://ift.tt/1LMNVWt
Cochrane, T. (2007). Developing interactive multimedia Learning Objects using QuickTime. [Journal]. Computers in Human Behavior, 23(6), 2596-2640. http://ift.tt/1H04dw7
FitzGerald, E., Ferguson, R., Adams, A., Gaved, M., Mor, Y., & Thomas, R. (2013). Augmented reality and mobile learning: the state of the art. International Journal of Mobile and Blended Learning, 5(4), 43-58.
Hussein, M., & Natterdal, C. (2015). The benefits of virtual reality in education: A comparison study. Unpublished Student essay, Chlamers University of Technology, University of Gothenburg, Göteborg, Sweden. http://ift.tt/1LMNVWw
Merchant, Z., Goetz, E. T., Cifuentes, L., Keeney-Kennicutt, W., & Davis, T. J. (2014). Effectiveness of virtual reality-based instruction on students’ learning outcomes in K-12 and higher education: A meta-analysis. Computers & Education, 70, 29-40. http://ift.tt/1ikkWhg
Maggi Savin-Baden (2013): Spaces in between us: a qualitative study into the impact of spatial practice when learning in Second Life , London Review of Education, 11:1, 59-75 http://ift.tt/1LMNXO9
Sontisirkit, S. (2014). SPECIAL STUDY ON VIRUAL REALITYTECHNOLOGY: VIRTUAL REALITY HEAD-MOUNTED DISPLAY AND INTERACTION DEVICE. Asian Institute of Technology. http://ift.tt/1H04dwb
Warburton, S. (2009). Second Life in higher education: Assessing the potential for and the barriers to deploying virtual worlds in learning and teaching. British Journal of Educational Technology, 40(3), 414-426. http://ift.tt/1LMNXOb
If This Then That has just added some triggers for Evernote that can be used to automate blog posts from either creating a new Evernote in a notebook, or from adding specific tags to Evernotes. This sounds great to me as my blogging activity has been somewhat minimal lately – while my use of Evernote for constructing ideas and Twitter for sharing ideas and resources has grown – I just don’t feel the urge to blog like I used to! So linking the three platforms via IFTTT may provide a way of feeding my blogs with some notes that I just don’t seem to get time to blog could be useful in sharing these ideas to wider communities. This is first example of using IFTTT and a specific ‘Blogit’ tag with Evernote.