#Mesh360 at Ascilite2016

#meshvr

The MeshVR team presented a full paper and a Symposium at the Ascilite2016 Conference:

See the Twitterstream at: https://twitter.com/search?q=%23mesh360%20%23ascilite2016

and the contribution of #Mesh360 to the #ascilite2016 Twitterverse:

ascilite2016twittersphere

Cochrane, Thomas, Jones, Sarah, Kearney, Matthew, Farley, Helen, & Narayan, Vickel. (2016). Beyond pokemon go: Mobile ar & vr in education. In S. Barker, S. Dawson, A. Pardo & C. Colvin (Eds.), Show Me The Learning. Proceedings ASCILITE 2016 Adelaide (pp. 136-138). University of South Australia, Adelaide, Australia: Ascilite. Retrieved from http://2016conference.ascilite.org/wp-content/uploads/ascilite2016_cochrane_symposium.pdf.

Cochrane, Thomas, Cook, Stuart, Aiello, Stephen, Harrison, David, & Aguayo, Claudio. (2016, 28-30 November). Designing virtual reality environments for paramedic education: Mesh360. Paper presented at the Show Me The Learning. Proceedings ASCILITE 2016 Adelaide, University of South Australia, Adelaide, Australia. http://2016conference.ascilite.org/wp-content/uploads/ascilite2016_cochrane_full_mon_am.pdf

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#Scholarometer a research impact tool

Scholarometer(beta) is a social tool to facilitate citation analysis and help evaluate the impact of an author’s publications. Scholarometer uses Google Scholar data to create a relative discipline based research impact factor.

For example, my Scholarometer impact factor as at 14 December 2016 is found at: http://scholarometer.indiana.edu/cgi-bin/indexu.cgi?func=query&expr=e80965fb1f92e0f532ab47824efa0e09&ver=4.1.0

A widget provides a summary of the impact factor analysis:

scholarometer2016-12-14tcochrane

The widget provides embed code for use in various websites:

var scholarometerWidgetAuthorId = ‘e80965fb1f92e0f532ab47824efa0e09’;var scholarometerWidgetPreferences = {‘cited articles’: true,’citation count’: true,’h index’: true,’Scholarometer %ile’: true,’hs index’: {‘scholarship of technology enhanced learning’: true, ‘mobile learning’: true, ‘education & educational research’: true, ‘social sciences’: true, ‘educational technology’: true}};var scholarometerWidgetColors = {‘headingBackground’: ‘#cf8c21′,’headingText’: ‘#ffffff’,’contentBackground’: ‘#ffffff’,’contentText’: ‘#785A28′,’measureText’: ‘#4E360D’};var scholarometerWidgetWidth = ‘200px’;var scholarometerWidgetHeight = ‘auto’;var scholarometerWidgetFontSize = ‘0.9em’;http://scholarometer.indiana.edu/api/authors/author/e80965fb1f92e0f532ab47824efa0e09?format=jsonphttp://scholarometer.indiana.edu/html/js/scholarometer.widget.js

This based upon my Google Scholar profile:

https://scholar.google.co.nz/citations?hl=en&user=ir6f4g4AAAAJ&view_op=list_works&gmla=AJsN-F55279ZF1s6hX43WgzgZ-1CwEPvS5TUWW0uSqQrv3USjOZUJL0dg1tTgykhTT_CoQdexQhVJ3xTLc6z4BA05fz1PPxrcKZjcyMTyfjfmzrDI1TZNgZiizHWeYN_2TAPPRBLQMz0

Scholarometer is an interesting attempt at creating a relative research impact factor analysis tool, and works via either a Firefox or Chrome browser extension. It’s another tool to add to your research profile alongside research networks such as Researchgate.net

https://www.researchgate.net/profile/Thomas_Cochrane/stats

SCOPUSID

https://www.scopus.com/authid/detail.uri?authorId=35985506600

and ResearcherID

http://www.researcherid.com/ProfileView.action?SID=P2FhF9uUWBFU1DNGPDE&returnCode=ROUTER.Success&queryString=KG0UuZjN5Wlt7OrhR%252FqnynSTLdCNlv17azO63EGvcWA%253D&SrcApp=CR&Init=Yes

Looking back and looking forward

Confessions of a community of practice member #mosomelt from @amanda_lees

amanda lees

Today Thom has asked me to come along to a session with my colleagues from the School of Interprofessional Health Studies.  And so, I’m thinking about what I might share with this group; what is it that has been the key learning for me over the past couple of years?

I think there are 3 key points I’d like to share:

  1. Being a learner makes you a more understanding, effective teacher.

I’ve gone back to my first terrifying blog post.

screenshot-2016-09-07-09-47-51Now, looking back I wonder what was so difficult! I’ve always used online technology in my teaching but realised that over the years I had become very comfortable and confident with the specific tool I used. So for me it has been hugely important to feel uncomfortable and unsettled and rediscover what it feels like to learn how to use new tools. It’s good for me personally but essential for…

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Exploring Mobile 360 Video

I’ve been exploring the potential of user-generated mobile VR using Google Street View and YouTube 360 video as a cross platform publication framework. This is a rapidly developing environment with most smartphone ecosystems delivering their own slice of the pie. While the Google Street View App allows a user to create 360 degree panoramas via a mobile devices camera stitching multiple images can lead to mixed results. Dedicated 360 degree cameras that link via Bluetooth and wifi to a mobile device App produce better and quicker 360 panorama and spherical image results. These cameras also support 360 degree video capture and sharing via YouTube and the updated YouTube App which now provides Cardboard compatible playback for any video.

The first two mobile 360 cameras available in NZ are the LG 360 Cam and the Samsung Gear 360. We’ve managed to get both of these working on iOS and Android smartphones with both Google Street View and YouTube. Here’s how:

  • Download the Street View App for your smartphone
  • Put your LG 360 or Gear 360 camera in wifi mode
  • Connect your smartphone to the camera wifi network
  • Start the Street View App
  • Click the ‘+’ button to capture an image, choose wifi camera, voila you can preview the cameras 360 image in the Street View App and remotely trigger the shot.
  • Transfer the image to the Street View App via the cameras wifi
  • Add a location
  • Publish to Street View
  • Share the URL

You can also capture 360 images with more options via the cameras dedicated App and then share to Street View.

  • Download the Samsung Gear 360 Manager App (only for specific Galaxy devices) via the Galaxy App – also available in the Google Play Store – although not yet in NZ!
  • The LG 360 Cam manager App is available for both iOS and Android.
  • With these Apps you can also capture and share 360 videos to YouTube for viewing on a wide range of devices

Beware – the LG USB driver for MacOS bricked my El Capitan system – requiring a system reinstall! AVOID – simply transfer files via wifi or micro SD card.

The LG 360 Cam is a better cross platform choice and much easier to throw in your bag than the baseball sized/shaped Gear 360.

Google Street View & Google Maps #mosomelt

The Google Street View mobile App provides a quick way for users to create and share 360 degree panorama’s that are compatable with Google Cardboard – creating a simple platform for user-generated mobile VR.

In a visit to Coventrey Univerity (UK) last September (2015), I created and shared a few 360 degree panoramas of some of the architecture and archeaology – it was a great way of sharing the experience with family and friends back in NZ. Last week I received an email from Google congratulating me for over 50000 views of these panoramas! To me this illusrates the potential of mobile VR within a user-generated shareable social media ecosystem.

IMG_0258IMG_0259

The link to the panoramas on Google maps is:

If you have a smartphone and a Google Cardboard HMD kit – download the Google Street view App and search for “Holy Trinity Church” (Coventry, UK), and then you can view the panorama in VR.

To learn more about creating and sharing mobile VR check out my overview at http://is.gd/YDrbRF

#mosomelt 2016 relaunched this week!

We are almost one week in to the #mosomelt cMOOC for 2016, with some great activity on the G+ Community

Mosomelt WordPress stats for 2015 were great, and hoping to achieve even more interaction in 2016:

Screen Shot 2016-03-18 at 12.40.28 PM

#mosomelt will return for 2016 starting on 14th March – get ready! Use the signup form to participate and join the G+ Community linked from the main menu above. Looking forward to our journey…

Source: #mosomelt 2016 relaunch

Establishing the #asciliteMLSIG

ascilitemlsig

The aim of the Ascilite Mobile Learning Special Interest Group #ascilitemlsig is “to explore the intersection of mobile learning, new pedagogies, SOTEL, DBR, and authentic learning”.

Rationale
Mobile device ownership is ubiquitous, leading to many HE institutions exploring a BYOD approach to mobile learning. However, most Mlearning projects are device centric and focus upon repurposing content for delivery to small screens and substitution of pre-existing pedagogical strategies. The potential of mobile learning is to enable new collaborative connected pedagogies and professional portfolios. The Ascilite mobile learning SIG will explicitly explore the boundaries of current knowledge and approaches to mobile learning, and develop a global collaborative network of mobile learning researchers interested in exploring and implementing the frontiers of mobile learning. The SIG will specifically explore the unique affordances of mobile devices for student-generated content and experiences via such technologies as collaborative media production and sharing, VR, AR, geolocative and contextual sensors…

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