Google Street View & Google Maps #mosomelt

The Google Street View mobile App provides a quick way for users to create and share 360 degree panorama’s that are compatable with Google Cardboard – creating a simple platform for user-generated mobile VR.

In a visit to Coventrey Univerity (UK) last September (2015), I created and shared a few 360 degree panoramas of some of the architecture and archeaology – it was a great way of sharing the experience with family and friends back in NZ. Last week I received an email from Google congratulating me for over 50000 views of these panoramas! To me this illusrates the potential of mobile VR within a user-generated shareable social media ecosystem.

IMG_0258IMG_0259

The link to the panoramas on Google maps is:

If you have a smartphone and a Google Cardboard HMD kit – download the Google Street view App and search for “Holy Trinity Church” (Coventry, UK), and then you can view the panorama in VR.

To learn more about creating and sharing mobile VR check out my overview at http://is.gd/YDrbRF

#mosomelt 2016 relaunched this week!

We are almost one week in to the #mosomelt cMOOC for 2016, with some great activity on the G+ Community

Mosomelt WordPress stats for 2015 were great, and hoping to achieve even more interaction in 2016:

Screen Shot 2016-03-18 at 12.40.28 PM

#mosomelt will return for 2016 starting on 14th March – get ready! Use the signup form to participate and join the G+ Community linked from the main menu above. Looking forward to our journey…

Source: #mosomelt 2016 relaunch

Establishing the #asciliteMLSIG

ascilitemlsig

The aim of the Ascilite Mobile Learning Special Interest Group #ascilitemlsig is “to explore the intersection of mobile learning, new pedagogies, SOTEL, DBR, and authentic learning”.

Rationale
Mobile device ownership is ubiquitous, leading to many HE institutions exploring a BYOD approach to mobile learning. However, most Mlearning projects are device centric and focus upon repurposing content for delivery to small screens and substitution of pre-existing pedagogical strategies. The potential of mobile learning is to enable new collaborative connected pedagogies and professional portfolios. The Ascilite mobile learning SIG will explicitly explore the boundaries of current knowledge and approaches to mobile learning, and develop a global collaborative network of mobile learning researchers interested in exploring and implementing the frontiers of mobile learning. The SIG will specifically explore the unique affordances of mobile devices for student-generated content and experiences via such technologies as collaborative media production and sharing, VR, AR, geolocative and contextual sensors…

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Altmetrics Badges

Altmetrics offers research metrics tools to show the impact of research publications through social media such as Twitter, Mendeley, LinkedIn and YouTube: http://www.altmetric.com/about-altmetrics/our-sources/

Badge code can be generated from any Altmetrics details page, for example:

  Embed badge 

generates the following https://d1bxh8uas1mnw7.cloudfront.net/assets/embed.js

Unfortunately WordPress strips out the script tags, but a screenshot of the result is below.

Screenshot 2016-02-01 23.57.28

 

Intro to Mobile Virtual Reality


Continuum from Reality to Virtual Reality

Figure 1: (Fitzgerald et al., 2013, p44)

The development of VR in education: From the fringe to the mainstream

Second Life http://secondlife.com/
  • Interest in education peaked 2008-2009 e.g. (Warburton, 2009)
  • Continued niche interest http://ift.tt/W4CtjB
Game development
Google Cardboard (2014)

360 Panoramas
  • QTVR Studio (1994)
  • Google Maps (2005)
  • Google Street View (2007)
  • Google Street View Mobile App integrates Google Cardboard (2015)
  • Example Google Street View Photo spheres
360 Videos
YouTube
Apple – bought Metaio 2015

Virtual Tours (2013)
Google Tour Builder http://ift.tt/1adXiig
Tour builder integrates Google Maps, Google Earth, Google Photos and YouTube videos,
allowing you to create an interactive virtual tour or event guide.
VR and Journalism (2015)
NY Times launches VR App http://flip.it/tdFX2
Bibliography:
Amer, A., & Peralez, P. (2014). Affordable altered perspectives: Making augmented and virtual reality technology accessible. Paper presented at the Global Humanitarian Technology Conference (GHTC), 2014 IEEE.  http://ift.tt/1LMNXO3
Bruns, A. (2008). Blogs, Wikipedia, Second Life, and Beyond: From Production to Produsage. New York: Peter Lang Publishing. http://ift.tt/1H04dw5
Chen, S. E. (1995). Quicktime VR: An image-based approach to virtual environment navigation. Paper presented at the Proceedings of the 22nd annual conference on Computer graphics and interactive techniques. http://ift.tt/1LMNVWt
Cochrane, T. (2007). Developing interactive multimedia Learning Objects using QuickTime. [Journal]. Computers in Human Behavior, 23(6), 2596-2640.  http://ift.tt/1H04dw7
FitzGerald, E., Ferguson, R., Adams, A., Gaved, M., Mor, Y., & Thomas, R. (2013). Augmented reality and mobile learning: the state of the art. International Journal of Mobile and Blended Learning, 5(4), 43-58.
Hussein, M., & Natterdal, C. (2015). The benefits of virtual reality in education: A comparison study. Unpublished Student essay, Chlamers University of Technology, University of Gothenburg, Göteborg, Sweden.  http://ift.tt/1LMNVWw
Merchant, Z., Goetz, E. T., Cifuentes, L., Keeney-Kennicutt, W., & Davis, T. J. (2014). Effectiveness of virtual reality-based instruction on students’ learning outcomes in K-12 and higher education: A meta-analysis. Computers & Education, 70, 29-40.  http://ift.tt/1ikkWhg
Maggi Savin-Baden (2013): Spaces in between us: a qualitative study into the impact of spatial practice when learning in Second Life , London Review of Education, 11:1, 59-75 http://ift.tt/1LMNXO9
Sontisirkit, S. (2014). SPECIAL STUDY ON VIRUAL REALITYTECHNOLOGY: VIRTUAL REALITY HEAD-MOUNTED DISPLAY AND INTERACTION DEVICE. Asian Institute of Technology.  http://ift.tt/1H04dwb
Warburton, S. (2009). Second Life in higher education: Assessing the potential for and the barriers to deploying virtual worlds in learning and teaching. British Journal of Educational Technology, 40(3), 414-426. http://ift.tt/1LMNXOb

Exploring IFTTT and Evernote for blogging

If This Then That has just added some triggers for Evernote that can be used to automate blog posts from either creating a new Evernote in a notebook, or from adding specific tags to Evernotes. This sounds great to me as my blogging activity has been somewhat minimal lately – while my use of Evernote for constructing ideas and Twitter for sharing ideas and resources has grown – I just don’t feel the urge to blog like I used to! So linking the three platforms via IFTTT may provide a way of feeding my blogs with some notes that I just don’t seem to get time to blog could be useful in sharing these ideas to wider communities. This is first example of using IFTTT and a specific ‘Blogit’ tag with Evernote.